AI Insights · Timothy · April 2022
Top Ultracasual Games in France: Q1 2022 Performance Review
Discover the performance trends of the top 5 ultracasual games on a unified platform in France during the first quarter of 2022, including weekly revenue, downloads, and active users.
In the first quarter of 2022, the top 5 ultracasual games on a unified platform in France showcased varied performance trends. Here is a detailed look at their weekly revenue, downloads, and active user metrics.
Slime it: Slime Game Simulator from Slime4Fun experienced an overall steady performance. Weekly revenue peaked at approximately $1K in mid-February, with weekly downloads reaching a high of 1.9K in early March. Active users saw a peak of nearly 7K in the first week of March but slightly declined to around 5.6K by the end of the quarter.
Magic Slime: Antistress & ASMR by Finger Art Games maintained consistent weekly revenue, peaking at about $1.2K in the first week of January. Although the downloads were minimal, active users ranged from 3.2K in late December to 2.6K by the end of March, showing a gradual decline over the quarter.
Dot to Dot: Connect the Dots from Dot to Dot s.r.o. saw a peak of 4K downloads in the last week of December, which slowly declined to about 1.5K by the end of March. Revenue showed a downward trend, falling from $258 in early January to $120 by the end of the quarter. Active users also decreased from around 6.6K to 3.5K during the same period.
Goo: Slime simulator, ASMR by Exomind LTD had a notable increase in downloads, reaching a peak of 3.3K in the third week of March. Revenue remained relatively low, peaking at $204 in early January. Active users showed growth, peaking at approximately 3.9K in the third week of March but dropping to 1.9K by the end of the month.
Fill The Fridge! from Rollic Games had an impressive performance with weekly downloads skyrocketing to over 86K by the end of March. Weekly revenue started modestly but grew to $376 in early March. Active users surged from about 98K in the first week of February to over 192K by the end of the quarter.
These trends highlight the dynamic nature of ultracasual games in the French market. For more detailed insights and data, visit Sensor Tower.